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الرئيسية » 2013 » أوكتوبر » 30 » Zbrush 4 R5 4R5 x86
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Zbrush 4 R5 4R5 x86
http://i58.fastpic.ru/big/2013/1020/83/6889944e8798987edb26c061bcbc4083.jpg
Zbrush 4 R5 4R5 x86 | 678 MB


The program is a digital sculpting.
The program is a digital sculpting.
New features R5
Panel Loops - a new tool for rapid creation of loops that go around the edges polygroups with a bunch of settings . A very useful feature for creating the different parts of the robots and exoskeletons .
Delete Loops - removal of unnecessary loops . Effectively to optimize the number of polygons , and to randomly create a new design.
Align Loops - similar to Delete Loops, but does not remove them, and moves through the model.
Polygroups - Fitch even more to work with polygroups in ZBrush. You can even create polygroups on the basis of the surface normals , and even create creases along the outer edges polygroups .
Polish by Feature - this feature is on subpalette Deformation and is able to smooth the surface roughness , but without changing the volume of the model and intelligently manages the boundaries polygroups .
Improved Frame Mesh. Now the magnifying glass on the borders polygroups can be used as curves. That is, Any brush or tool that works with curves can use these objects as boundary curves.
Quicksave - finally have a built-in backup with rollback to the later versions. Each time when you press the quicksave, saved the project, but with a larger sequence number. By default, a 10 of these files , and then overwrites them in a circle. In the settings you can increase the number of these files to a hundred .
And with fichey Auto Save ZiBrash got a full automatic backups . And as always darkness settings . You can either specify the autosave interval and action . For example, to auto-save happened when switching to another application.
See-Through Mode. Transparency mode - it's all killer feature. Now the whole ZBrush becomes transparent. That is, now do not need to load the references of a different monitor . No need to constantly switch between the window and the video tutorial ZBrashem . All this can and see and do at the same time thanks to the transparent window of the total 3D package .
Support for mouse wheel . Now the scroll wheel on the mouse, you can assign any slider or any other action . And it is as simple as the appointment of the key ( ie press Ctrl + Alt, click on the right mouse button , and then spinning the wheel ) .
Switching between the brushes and the Mask Selection. Now, you can not cancel the current stroke (Stroke) switch with Ctrl between the brushes.
Dynamically resizing brush cursor depending on the distance from the camera. That's cool ! That is, drawing scales on a long snake that go away from the camera , no need to constantly zoom camera. Because the scales on the tail will be automatically aligned to the size scales on the face.
Improved algorithm for smoothing support for things like DynaMesh and ShadowBox. Now the volume of a 3D model is saved even better.
Topology Brush now does not change the density of the curve when zooming and navigation.
Slice Curve is now working with a partially hidden geometry and has four types of stroke (Stroke): Lasso, Curve, Circle, Rectangle.
There was a feature Align tool for Micro Mesh, publicized to all objects looking in the same direction.
Full support for transparency in png format for the exported images from the back of the stage in the alpha channel.
The size and position of Tulsa is now possible to adjust the sliders special . Unlike subpalette sliders on Deformation, which, after use return to zero , these sliders are stored changes.
Extract tool now has the option Double, which allows direct and extracts from the surface and the center.
Posterize - a new feature for non-photorealistic rendering in real time. Main image is obtained with the use of this tool. Moreover, this effect can be used at both the shader for the 3D object, and at the level of the filter for 2D images . Moreover , the effect of coarsening the image works with all other nistrumentami ZBrush: curves , brushes , alphas , materials for color in slots Specular, Diffuse and Environment

System requirements :

Recommended:
? Operating System: Windows Vista or newer. Mac OS X 10.5 or newer. (32 -bits or
64 -bits for either platform.)
? CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer)
with optional multithreading or hyperthreading capabilities.
? 6 GB recommended. (ZBrush 4 is a 32 -bit application, but can use up to 4 GB of
system RAM.)
? Disk Space: 750 MB for ZBrush, plus 16 GB for the scratch disk.
? Pen tablet: Wacom or Wacom compatible.
Notes:
The scratch disk may be a different drive from where ZBrush is installed.
Having ZBrush and its scratch disk running on an SSD drive will result in improved performance.
Minimum System Requirements:
? Operating System: Windows Vista or newer. Mac OS X 10.5 or newer. (32 -bits or
64 -bits for either platform.)
? CPU: P4 or AMD Opteron or Athlon64 Processor. (Must have SSE2 - Streaming
SIMD Extensions 2 . All CPU's from 2006 or later support SSE2.)
? RAM: 1024 MB ( 2048 MB required for working with multi-million-poly models).
? Disk Space: 750 MB for ZBrush, plus 8 GB for the scratch disk.
? Monitor: 1280x1024 monitor resolution set to 32 -bits or Millions of Colors.

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